The problem gets worse in pipelines. When you chain multiple transforms – say, parse, transform, then serialize – each TransformStream has its own internal readable and writable buffers. If implementers follow the spec strictly, data cascades through these buffers in a push-oriented fashion: the source pushes to transform A, which pushes to transform B, which pushes to transform C, each accumulating data in intermediate buffers before the final consumer has even started pulling. With three transforms, you can have six internal buffers filling up simultaneously.
This works. From my tests with the algorithms, Codex can often speed up the algorithm by 1.5x-2x, then Opus somehow speeds up that optimized code again to a greater degree. This has been the case of all the Rust code I’ve tested: I also ran the icon-to-image and the word cloud crates through this pipeline and gained 6x cumulative speed increases in both libraries.
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